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Post by rayancaleb on Jan 23, 2018 5:18:38 GMT -5
Hi, For players on PC who have played pubg, what do you guys think? Imo the gunplay feels really good. The guns have a nice kick to them and they feel powerful. Yet, the TTK is very similar to BF4 and BF1. With Lvl 2 body armor, the TTK of the AKM is 0.3s in close range, which is similar to the TTK of many ARs in BF4 and some BF1 guns in the CTE. With LVL 3 body armor, the TTK for the AKM is 0.4s, which is the average TTK for vanilla BF1. The headshot damage on the other hand is so much higher that it offsets the low TTK. To compare, BF1's HS multiplier of 1.7x, combined with the low base damage, is roughly equivalent to a 1.25x HS multiplier for PUBG, or a theoretical LVL 4 helmet. The incredibly high recoil of the guns is enough to reduce the viability of spamming for the head, creating a seemingly high skill gap. The guns also doesn't seem to have a lot of spread, which might mean that the gun accuracy is almost entirely determined by recoil. It certainly makes the guns feel very good and more intuitive to use compared to spread-based balancing. However the weapons seems fairly unbalance, but then again we don't really have a reliable understanding of the game's stats. Do you guys think DICE should try to emulate some of the gunplay elements from PUBG? Thanks, For More Details:- Recruitment Solution Video
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